antimeria

a complete impediment to understanding

Tag: games

Farmville sucks.

Is Farmville a success because it’s a social obligation?

Farmville is popular because [it] entangles users in a web of social obligations. When users log into Facebook, they are reminded that their neighbors have sent them gifts, posted bonuses on their walls, and helped with each others’ farms. In turn, they are obligated to return the courtesies. As the French sociologist Marcel Mauss tells us, gifts are never free: they bind the giver and receiver in a loop of reciprocity. It is rude to refuse a gift, and ruder still to not return the kindness.[11] We play Farmville, then, because we are trying to be good to one another. We play Farmville because we are polite, cultivated people.

Or, put another way, we guilt each other into playing a shitty game. Admittedly, most Farmville players aren’t deliberately trying to ensnare me in an infinite loop of guilt-induced aggravations–and at least a few of them must actually enjoy the game1. However, Farmville and other noisy Facebook apps (Pieces of flair, Mafia wars, etc.) are the Internet version of Amway, and it doesn’t seem particularly polite or cultivated to foist unwanted, poor-quality garbage on your friends.

Via Boing Boing

  1. As a devoted SimCity fan, I understand the appeal of games you can’t “win,” Magnasanti notwithstanding.

Incredible machines.

If you like Rube Goldberg machines, check out Fantastic Contraption 2. It’s a little dumbed-down and cutesy, but it’s got magnets!

Also, while looking up Rube Goldberg machines, I found a Wikipedia article for The Incredible Machine, a game I remember from junior high industrial tech classes.

Bonus Rube Goldberg reprise: OK Go’s “This Too Shall Pass.”

Linkwad.

  1. Nate Silver thinks some of the World Cup lines are screwy. Not that you should take advantage of that fact.
  2. Utah just cold shot a man while the state’s Attorney General live-tweeted it. I’m actually sympathetic to AG Shurtleff, but I’ll get into that later.
  3. Gene Weingarten on how humor saved his relationship with his son. The comic, Barney and Clyde, is here.
  4. Niche markets are alive and well.

The game is the game.

I cannot adequately express how awesome this is in words.

So, here’s the flyer:

Via @brendankoerner

Gameplanning.

Madden ’11 is going to let you buy scouting reports on yourself and other Madden players:

“Online scouting tracks all of your play calling and what you like to do in different situations,” producer Donny Moore says. “We’re tracking every online game that you play: online ranked, unranked and ‘Madden Ultimate Team’ head-to-head.”

And according to Moore, there are 10 situations the game is tracking: first down, second down and long, second down and medium, second down and short, third down and long, third down and medium, third down and short, fourth down, goal line, and red zone.

“On defense, the first thing you’re going to unlock is the run/pass percentage of your opponent. The next thing you’re going to unlock is the field location,” Moore says.

…The final thing gamers unlock on defense is the player-specific target: Who does your opponent like to throw to or hand the ball off to in these certain situations.

“On offense, you’re going to be scouting the percentages on how often your opponent likes to play man or zone versus the blitz in certain situations,” Moore says. “The other thing you’re able to unlock on offense is to view your own tendencies.”

I support anything that combines data and football, and unlike a lot of EA’s other cash grabs, you don’t have to pay for these–you’ll earn “coins” as you play games online.

(Via Marginal Revolution)